RulingHall of Heroes (rules 1.5)2023-07-20
56 – I’m looking at “Ruling 16” (https://hallofheroeslcg.com/latest-ffg-rulings-post-rrg-1-5/#16) and 1.5’s…
Question
56 – I’m looking at “Ruling 16” (https://hallofheroeslcg.com/latest-ffg-rulings-post-rrg-1-5/#16) and 1.5’s Damage entry, particularly “Bullet 4”. Bullet 4 says “Tough status cards resolve before interrupts to the dealing of damage, which in turn resolve before interrupts to the taking of damage.” while Ruling 16 says “Yes; if Rhino has Armored Rhino Suit attached and a Tough status card, he will keep his Tough status card when he’s the target of damage, and the damage dealt will be placed on Armored Rhino Suit. This is because Tough prevents “damage taken,” but the Forced Interrupt on Rhino Suit is triggered from “damage dealt” instead, which occurs before damage is taken.” Do Tough status cards resolve before or after interrupts to the dealing of damage?
Answer
We apologize for the confusion caused; it’s come to our attention that the “Damage” section in the Rules Reference is inaccurate, and we will update it as soon as we are able. Our current ruling is this: a Tough status card prevents the taking of damage, but not the dealing of damage. Interrupts that prevent damage dealt resolve before Tough is discarded, so Armored Rhino Suit will soak damage before Rhino loses Tough.
— Alex