RulingHall of Heroes (rules 1.5)2023-05-18
5 – I had a few questions I wanted to get clarified. 1.If I play Swift Retribution and the boost card from…
Question
5 – I had a few questions I wanted to get clarified. 1.If I play Swift Retribution and the boost card from the villains attack is the Goblin Thrall minion in which the boost ability puts it into play, does its guard keyword prevent me from dealing the 4 damage? 2.If I play Swift Retribution and the boost card has a boost ability that stuns me, do I still deal the 4 damage since I’ve already played the (attack) card? 3.When a boost card is flipped with a boost ability that deals damage and I play something like Jump flip with the (defense) label, am I considered to have defended this attack at this point?
Answer
- Guard prevents you from initiating attacks, but does not prevent you from dealing damage. We rule that, if you already initiated an attack with Swift Retribution and were dealt a Goblin Thrall during the activation, you could still deal the damage from Swift Retribution.
- In a similar vein, a Stunned status card prevents you from initiating an attack, but does not prevent you from dealing damage. If you’re already resolving an attack by the time Stunned is placed on you, you can still finish resolving the attack.
- No; although you are “the defender”, you aren’t considered to have “defended” until the attack fully resolves. (For instance, you can’t trigger Unflappable · MarvelCDB if you play Jump Flip to interrupt damage from a boost ability. The attack would need to fully resolve before you could trigger Unflappable.)
- (For instance, you can’t trigger Unflappable · MarvelCDB if you play Jump Flip to interrupt damage from a boost ability. The attack would need to fully resolve before you could trigger Unflappable.)
— Alex