Unflappable
1Unflappable
Upgrade · protection
Condition.
Play under any player's control. Max 1 per player.
Response: After you defend against an attack and take no damage, exhaust Unflappable → draw 1 card.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Armor
- Defense
Errata & Rulings
- Ruling 5 – I had a few questions I wanted to get clarified. 1.If I play Swift Retribution and the boost card from… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: With Unflappable on the table, if I defend with an ally (thus ‘you’ the player defended) and my identity… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I have a quick question about Unflappable. I know that damage from boosts “is not considered damage from an… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: If an attack is defended by a character and it’s defeated or leaves play before the attack fully resolves… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: How does the newly revealed “Mutant Protectors” work? This card looks awesome, but it is really confusing… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Phoenix: Telepathic misdirection, if you target a villain and it does over kill on another enemy, does that overkill… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Shadowcat: Let’s say I am playing Shadowcat and I am in Solid form. I play Powerful Punch to interrupt the villain’s… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Venom (Flash Thompson): Venom’s “Grasping Tendrils” says “Hero Interrupt (defense): When the villain initiates an attack against… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling If while defending against an enemy attack, my identity takes damage from a “Boost” ability but takes no damage from… Rules Reference 1.7