Marvel Champions Codex

RulingHall of Heroes (rules 1.0–1.4)

Core Set questions: With the “whirlwind” minion from the core set. Since his attack is simultaneously made against all heros in…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated.

Question

1.With the “whirlwind” minion from the core set. Since his attack is simultaneously made against all heros in play, and each player can choose to defend or take the damage. Does that mean players cannot defend for each other in this unique simultaneous situation? 2. Regarding the timing of when you discard a treachery card that causes an activation like “assault” or “advance” Is it before the activation or after the activation completely resolves which would include a boost card being dealt which could cause the encounter deck to empty and need to be reshuffled.

Answer

  1. Whirlwind’s attack is simultaneous. When you resolve Whirlwind’s attack against each other player, he is meant to attack each player simultaneously. Each player should follow the steps for “Attack (Enemy Activation)” as they resolve this effect. (Each player is a target, and each player can choose to defend against the individual attack against them or take the 2 damage.)
  2. Assuming we understood your question correctly: when Assault or Advance is revealed, the ability resolves by telling the villain to activate, and then Assault/Advance is placed in the discard pile before the villain is dealt a boost card. If the encounter deck were emptied during this resolution, Assault/Advance would be shuffled into the new encounter deck.

-Alex