Marvel Champions Codex

RulingHall of Heroes (rules 1.0–1.4)

Boggs Rule Clarifications: How does the Whirlwind minion work?

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated.

Question

How does the Whirlwind minion work?

Answer

Whirlwind resolves X attacks at exactly the same time (X is the number of heroes in play), with each step of each attack happening simultaneously with each like step of each other attack.

Going step-by-step with the online Rules Reference v1.4, page 7, “Attack (Enemy Activation)”:

1. Skip this step because Whirlwind doesn’t have villainous (though if he does get it somehow, give him 1 separate facedown boost card for each individual attack, keeping them distinct as each attack will use its own boost card).

2. Each player chooses whether or not to defend against each attack. A player can choose to defend against another player’s personal attack (for instance, you could decide to take your attack to the face but exhaust your hero to also become the target of your friend’s attack).

3. Flip boost cards, if any. (Remember, if he somehow gets villainous, keep these separate).

4. Deal damage from each attack to the target of that attack (mitigating personal damage based on DEF values, blocking allies, etc).

The attack is then over. Do any “after attack” effects like retaliate. Because these are “effects,” per the Simultaneous Resolution section on page 28, the first player decides the order.

During this whole process, if Whirlwind dies (such as the Nova protection ally from the Ms. Marvel pack defeating Whirlwind when he initiates the attack), every remaining attack process against every player fails to resolve.

Also, while players will be doing things like defending simultaneously, there may be some abilities that trigger at the same time. In these instances, the first player chooses the order. – Boggs (Facebook)