RulingHall of Heroes (rules 1.0–1.4)
Expansion card questions: The rules for the ally limit say you can play an ally over the limit and then discard an ally to get back…
Question
The rules for the ally limit say you can play an ally over the limit and then discard an ally to get back down to the limit. But the same permission is not specifically given to the Restricted keyword, does it work the same way? 2.With the card “Phase disruption” from the vision hero pack, does the 2nd bullet point under “choose” in the latest rules reference make it to where this card can only be played if there is an attachment on an enemy in play with the text hero action or hero response and cannot be played just to confuse an enemy?
And if so is this intentional? 3.What would happen in a situation in which the Sandman villain attacks a player with only their hero in play with a tough status card, and his attack deals more indirect damage then the hero’s remaining hit points? The indirect damage entry in the latest Rules reference doesn’t seem to cover this scenario. What happens to the damage that wasn’t assigned?
Answer
- In the current iteration of the Online Rules Reference, you would choose and discard any “Restricted” cards that you have in play over the limit of 2, until you get back down to 2 “Restricted” cards in play.
- Phase Disruption is able to be played where it can Confuse an enemy without an attachment.
- The rules on “Choose” in the Rules Reference were mostly intended to apply to cards where their entire ability relies on a “Choose” choice to be made.
- The Tough status card should absorb all indirect damage that would be dealt to the hero, because indirect damage is still dealt simultaneously. Note that if allies were in play, they would be forced to take the remaining damage.
- Note that if allies were in play, they would be forced to take the remaining damage.
-Alex