RulingHall of Heroes (rules 1.0–1.4)
Mutant Genesis: I have a few questions about the third scenario in the Mutant Genesis campaign (Master Mold). 1. On Rescue…
Question
I have a few questions about the third scenario in the Mutant Genesis campaign (Master Mold). 1. On Rescue Captives (Mutant Genesis 173B) it says “Response: After you defeat a Sentinel minion, spend 1 resource of any type -> choose a facedown ally under this card and put it into play under your control. (Any player may trigger this ability)”. We played the trigger condition as ‘identity you’, even though the rest of the ability, and the parenthetical, implies ‘player you’, were we correct, or could, say, the first player use Magneto to defeat a Sentinel and then trigger the Rescue Captives response to rescue an ally? 2. When a player triggers the response on Rescue Captives, can they choose an ally they do not own, or must they choose the ally they put under Find the Prisoners (Mutant Genesis 173A) during scenario setup? 3. Can this response ‘cheat in’ an ally, allowing a player to put into play an ally that otherwise could not play?
4. Can it ignore the uniqueness rules? 5. If a player can rescue an ally they do not own, I assume that ally goes to their owner’s discard pile when they are defeated, is that correct? 6. During setup of the scenario, the players are given the Captive allies recorded in the campaign log, to shuffle into their decks. Does a player now own the ally shuffled into their deck in this way? 7. Do these allies remain a part of the players’ decks for the remainder of the campaign, or should they be removed at the end of the scenario?
8. In the Victory instructions for the scenario it says “Record the name of each ally that ended the game under Find the Prisoners or Rescue Captives. These allies cannot be used for the rest of the campaign”. What does “used” mean in this context? 9. Can the recorded allies be included in a player deck? 10. If they can be included in a player deck, can they be used as a resource? 11. If they cannot be included in a player deck, what happens if they are an ally from a hero’s signature card set?
Answer
1. To trigger the response on Rescue Captives, your identity must be the one to defeat a Sentinel minion.
2. The ally that you choose does not need to be the same one you placed underneath Find the Prisoners.
3. Yes, it would be possible to put an ally into play this way that you couldn’t normally.
4. No, the rules of uniqueness would still apply to these allies.
5. Yes, if the rescued ally is defeated/leaves play, it would go to its owner’s discard pile.
6. Yes, a player is considered to “own” earned campaign cards (Captive allies, in this case).
7. Earned campaign cards (i.e. Captive allies) are considered part of the player’s deck during that campaign and will remain in the player’s deck during future scenarios in that campaign unless otherwise stated. When the campaign ends, these cards should be removed.
8-10. “Cannot be used” in this case means that the named card cannot be included in player decks during the rest of the campaign.
11. If a hero’s signature ally was recorded as “cannot be used”, then they should not be included in that deck for the rest of the campaign. If this would cause a hero to have less than 40 cards in their deck, they should add another eligible card to their deck to get back up to 40 (e.g. an aspect card or basic card).
-Alex