Vision
4Vision
Ally · leadership · Unique
Android. Avenger.
Action: Spend a [energy] resource → choose THW or ATK. Until the end of the phase, Vision gets +2 to the chosen power. (Limit once per round.)
1THW2ATK3HP
"I will handle this"
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Avenger
- Allies
Errata & Rulings
- Ruling There is a ruling that if the Wolverine identity ally Jubilee enters play multiple times she does not gain… Hall of Heroes (rules 1.7)
- Ruling Core Set questions: Does Vision’s ability last if he is discarded and re-enters play? (i.e. if he has 1 health left, and I spend… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I control Vision and play Inspired on him. Then another player plays Enraged on him. Then I spend an energy… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Ironheart/Zzzax mod: Another Ironheart question, If Ive used Riri’s Child Prodigy ability once in a round, does the limit still… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Wolverine: I’m confused regarding how the Goliath, Vision and Jubilee allies’ Lasting Effects work when they reenter… Hall of Heroes (rules 1.0–1.4) · may be outdated