Nova
4Nova
Sam Alexander
Ally · protection · Unique
Champion.
Interrupt: When an enemy initiates an attack against you, spend a [energy] resource → deal 2 damage to that enemy.
1THW2ATK3HP
"I guess mom was wrong. All those years of playing video games did pay off!"
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Item
- Defender
- Tech
Errata & Rulings
- Ruling In the 1.7 rules, a target rule was changed from saying you cannot deal damage to a target that cannot take… Hall of Heroes (rules 1.7)
- Ruling Boggs Rule Clarifications: How does the Whirlwind minion work? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: If Nova’s ability defeats an attacking enemy, does that enemy’s attack still deal damage? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Ultron: I’m being attacked by Ultron II, with 2 HP left and Nova in play. Which interrupt triggers first? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Nova/Sam Alexander: If Nova’s ability defeats an attacking enemy, does that enemy’s attack still deal damage? Rules Reference 1.7