Rapid Response
2Rapid Response
Upgrade · leadership
Preparation. Tactic.
Max 1 per player.
Hero Response: After an ally you control is defeated, discard Rapid Response → put that ally into play from your discard pile and deal 1 damage to it.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Allies
- Genius
- S.H.I.E.L.D.
Errata & Rulings
- Ruling 100 – We received a ruling prior to the 1.5 rules reference regarding LastStand, that effectively says if… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: If I used Rapid Response to bring back the new Leadership Goliath ally, could I re-trigger his action to… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Ms. Marvel: If I am playing Ms Marvel, and have both Red Dagger and Rapid Response in play, and Red Dagger is defeated,… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Ultron: Does Ultron II’s attack buff from his Forced Interrupt persist if he is defeated (and becomes Ultron III)… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Wolverine: I’m confused regarding how the Goliath, Vision and Jubilee allies’ Lasting Effects work when they reenter… Hall of Heroes (rules 1.0–1.4) · may be outdated