Regroup
1Regroup
Support · leadership
Tactic.
Interrupt: When an ally is defeated by an enemy attack, return it to its owner's hand instead of discarding it.
Forced Interrupt: When the round ends, discard this card.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Allies
Errata & Rulings
- Ruling I’ve a question regarding Regroup and a controlled Minion. Lets say Regroup is in play, and a minion… Hall of Heroes (rules 1.6) · may be outdated
- Ruling Expansion card questions: Is Regroup a replacement effect? If so, what does it replace? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Galaxy’s Most Wanted: I have a question concerning Infiltrate The Museum and The Collection. The Forced Interrupt on The Collector… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: Was looking over some spoilers for the upcoming Mutant Genesis, and I’m confused about the response on… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: I’m a bit confused by what you mean by the Forced Response taking “precedence”. Clea and Regroup are both… Hall of Heroes (rules 1.0–1.4) · may be outdated