Espionage
1Espionage
Upgrade · basic
Preparation. Skill.
Play only if you control a [[Spy]] character.
Interrupt: When the surge keyword on an encounter card would be resolved, discard Espionage → draw 2 cards.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Preparation
- Spy
Errata & Rulings
- Ruling I need some insight on Espionage. I have Espionage and Spycraft in play. An encounter card is revealed with… Hall of Heroes (rules 1.6) · may be outdated
- Ruling Expansion card questions: What is the exact timing for the card Espionage? It’s worded as such with the word “when” that has tripped… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I have a question about how the Surge keyword works in Marvel Champions. I revealed the treachery, on the… Hall of Heroes (rules 1.0–1.4) · may be outdated