Informant
1Informant
Upgrade · justice
Preparation.
Max 1 per player.
Interrupt: When a minion schemes, discard Informant → this activation removes threat instead of placing it.
"What's that information worth to you, Coulson?" —Taskmaster
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Preparation
Errata & Rulings
- Ruling I thought about this for a while, and since the Upgrade Informant was spoilered, I have a question. It does… Hall of Heroes (rules 1.6) · may be outdated
- Ruling I recently saw a ruling that Informant gets around crisis icons. I’m wondering how that works with the… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 67 – 1) Can you explain how Informant interacts with Stealth Suit? 2) Can you explain how Serve and Protect… Hall of Heroes (rules 1.6) · may be outdated