Spycraft
1Spycraft
Upgrade · justice
Preparation. Skill.
Play only if you control a [[Spy]] character.
Interrupt: When you reveal an encounter card, discard Spycraft → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Preparation
- Spy
- Skill
Errata & Rulings
- Ruling I was playing a 2 players game and we ran into a question. I am playing as Angel and my friend is playing as… Hall of Heroes (rules 1.6) · may be outdated
- Ruling I need some insight on Espionage. I have Espionage and Spycraft in play. An encounter card is revealed with… Hall of Heroes (rules 1.6) · may be outdated
- Ruling Expansion card questions: Firstly, I’m not sure if Spycraft triggers off revealing any encounter card but doesn’t specify from the… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: If you reveal a side scheme with One Way or Another and cancel the effects of the side scheme (with, for… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: With the Jefferson davis support cards action ability, If the main scheme has 0 threat on it and a side… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Rise of Red Skull: My playgroup has a question about canceling incite. In Lord of the Rings LCG, if you “canceled a treachery,”… Hall of Heroes (rules 1.0–1.4) · may be outdated