Dive Bomb
4Dive Bomb
Event · aggression
Aerial. Attack.
Play only if your identity has the [[aerial]] trait.
Hero Action (attack): Deal 7 damage to an enemy. Deal 1 damage to each other enemy.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Asgard
- Skill
- Attack
Errata & Rulings
- Ruling I have a question about the new Black Widow villain. If I attack her using Nick fury’s spray fire event and… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 155 – Playing against Kang and he has his temporal shield attachment. There’s 5 minions in play. I play the… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: What happens when I play Dive Bomb, activate Honed Technique, and a minion in play has Marked attached? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Can I play Dive Bomb if I am engaged with a minion with the guard keyword? If so, how would it resolve? Rules Reference 1.7