Honed Technique
3Honed Technique
Upgrade · aggression
Skill.
Requirement ([mental][mental]). Max 1 per player.
Interrupt: When you play an Aggression [[Attack]] event, if you paid for that event using a [mental] resource, increase the amount of damage that event deals by its printed cost.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Attack
- Psionic
- Asgard
Errata & Rulings
- Ruling Expansion card questions: It sounds like the two resources that “Power of Aggression” generates when playing a red (aggression) card… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: What happens when I play Dive Bomb, activate Honed Technique, and a minion in play has Marked attached? Hall of Heroes (rules 1.0–1.4) · may be outdated