Defensive Energy
Defensive Energy
Resource · protection
Max 2 per deck.
Hero Interrupt: When you spend this card to play a [[Defense]] event, draw 1 card.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defense
Errata & Rulings
- Ruling 57 – We are trying to understand pay,overpay and spend. 1. Q.Can I play a zero-cost card, such as Assess the… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 41 – When I play 0 cost DEFENSE events and choose to overpay it using Defensive Energy, do I get to draw a… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Colossus: When do interrupts on the new resource cards like Defensive Energy trigger? Is it possible to spend the card… Hall of Heroes (rules 1.0–1.4) · may be outdated