Judoka Skill
2Judoka Skill
Upgrade · protection
Skill.
Uses (3 judo counters). Max 1 per player.
Interrupt: When you defend against an enemy attack, remove 1 judo counter from here → that enemy gets -2 ATK for that attack.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defense
Errata & Rulings
- Ruling 49 – I was reading the new 1.5 rules reference and had some defense questions for ya! 1. The FAQ entry about… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: Can you trigger the judoka skill upgrade from the upcoming rogue pack, after defending with a (defense)… Hall of Heroes (rules 1.0–1.4) · may be outdated