Wild Wild Mojo
Wild Wild Mojo
Environment · encounter
Setting. Show.
Each enemy attack gains overkill.
Forced Interrupt: When a character takes damage, increase that damage by 1.
When Revealed: Discard each other [[Setting]] environment in play. If this card was revealed from the encounter deck, it gains surge.
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Errata & Rulings
- Ruling Return the Favor does not deal damage when played by a stunned identity. Why does it still deal damage even… Hall of Heroes (rules 1.7)
- Ruling 150 – I have a question about the Deadpool ally’s ability. How does it work if Deadpool takes more… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: Between “Wild Wild Mojo” and “Energy Barrier”, which ability resolves first? If mojo attacks my hero with 1… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mojo: I was looking over recent rulings on damage being “dealt and “taken” and came across a question. Is the… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling How is overkill damage affected by the “Forced Interrupt” on Wild Wild Mojo? Rules Reference 1.7