Marvel Champions Codex

RulingHall of Heroes (rules 1.5)2024-03-15

150 – I have a question about the Deadpool ally’s ability. How does it work if Deadpool takes more…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.5)) and might be outdated.

Question

150 – I have a question about the Deadpool ally’s ability. How does it work if Deadpool takes more consequential damage than he has HP? For example, if he is Enraged and at 1 HP, how much damage does he have after he attacks? If Wild Wild Mojo is in play, and another effect that increases consequential damage, so that he takes 4 damage (resulting in 3 excess damage), how does that play out? Does the ability trigger again, or is he simply defeated after healing and still being at 0 HP?

Answer

When the Deadpool ally would take consequential damage, first determine how much consequential damage he should be taking all at once, then heal (remove) 3 damage from that number, and check if Deadpool has a positive hit point value. If so, he remains in play and sustains any damage left over. If Deadpool healing 3 from his ability doesn’t give him a positive hit point value, he is defeated, and you still add an acceleration token to the main scheme since his ability was triggered.

— Alex