Ready for a Fight
1Ready for a Fight
Upgrade · protection
Preparation.
Requirement ([physical]). Max 1 per player.
Interrupt: When an enemy would scheme, discard Ready for a Fight → change to hero form. That enemy attacks you instead.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Therapist
- Persona
Errata & Rulings
- Ruling About Giant Strength: if you turn Giant during villain’s phase (with Ready for a Fight for exemple), how… Hall of Heroes (rules 1.6) · may be outdated
- Ruling I have a scenario that I am looking for a bit more clarity on using Ready for a Fight / Antman’s 2 hero… Hall of Heroes (rules 1.6) · may be outdated