Ops Room
2Ops Room
Support · protection
S.H.I.E.L.D..
Uses (3 alert counters).
Interrupt: When a friendly character would take any amount of damage while defending, remove 1 alert counter from here → prevent 1 of that damage and remove 1 threat from a scheme.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.