Marvel Champions Codex

RulingHall of Heroes (rules 1.6)2024-11-23

52 – How would Psychic Manipulation work with Green Goblin in Risky Business? Psychic Manipulation text…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.6)) and might be outdated.

Question

52 – How would Psychic Manipulation work with Green Goblin in Risky Business? Psychic Manipulation text reads: “Interrupt (thwart): When the villain schemes, this activation removes threat instead of placing it.” Green Goblin doesn’t actually scheme though, his card reads: “Forced Interrupt: When Green Goblin would scheme, remove 1 madness counter from State of Madness instead.” Since he doesn’t scheme and add threat to the main scheme, does Psychic Manipulation just effectively do nothing, or does it cause his activation to add madness counters instead of removing them?

Answer

Green Goblin’s Forced Interrupt resolves before Psychic Manipulation’s Interrupt, meaning no scheme takes place, and Psychic Manipulation can’t be played.

— Alex