Mutant Protectors
1Mutant Protectors
Event · protection
Defense.
Play only if your identity has the [[X-MEN]] trait.
Hero Interrupt (defense): When an enemy attacks, put an [[X-MEN]] ally into play from your hand. Exhaust it and declare it the defender for this attack.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- X Men
- Allies
Errata & Rulings
- Ruling 16 – I have a question relating to how we now place a card on the table when trying to initiate playing it,… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 208 – I’m trying to understand the interaction between defending at the start of an enemy activation, and… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 101 – If I use Mutant Protectors to put an X-Men ally into play can I trigger Utopia in response and ready… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 60 – Hi, I have a question about the upcoming card Taunt (Angel 16), and how it interacts with Mutant… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 49 – I was reading the new 1.5 rules reference and had some defense questions for ya! 1. The FAQ entry about… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: If I have two X-Men allies and two copies of Mutant Protectors in hand, the resources to play both Mutant… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: How does the newly revealed “Mutant Protectors” work? This card looks awesome, but it is really confusing… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: We have a ruling that Mutant Protectors circumvents the normal rules of one defender declared per attack,… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: If Mutant Protectors does first make your identity the defender, we’re wondering if you can play other cards… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: Let’s say the villain attacks me again. I put Nightcrawler into play with Mutant Protectors, then use… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: In a similar vein, if I play Mutant Protectors and the boost card’s boost effect defeats the ally that was… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: If I play Powerful Punch first in any of the above examples, do any of the answers change? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Errata Shadowcat: Shadowcat is stunned. Can I play Shadowcat Surprise (while in player phase) to get rid of the Stunned… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Can Magik put the top card of her deck into play as if it was in her hand, such as with Mutant Protectors (Mutant… Rules Reference 1.7
- Ruling How does the defense label on Mutant Protectors work since the card ability makes an ally the defender? Rules Reference 1.7